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TRAUM

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Platformer

Navigate an eerie asylum and forest as you solve twisted puzzles, uncover your traumatic past and survive the embodiment of your trauma.

  • Dark atmosphere

  • Narrative storytelling

  • Puzzle solving

  • Platforming

Project overview

   Our team:

  • 2 Level designers

  • 2 Animators

  • 4 Game artists

  • 5 Game programmers

Play on itch:

   Production time:

  • 12 weeks (roughly 240 hours)

   Engine:

  • Unity as level editor

  • The Game Engine

   My Contribution:

  • Project coordinator

  • Designing level 2

  • Chase scene pacing

  • Puzzle design

  • Collision prefabs

  • Level Propping

  • Part of Gameplay and Metrics Taskforces

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