

Hoya Temple (DOM-HoyaCE)
Background:
New set of maps was needed for an online tournament.​
This shows the iteration process of an existing map, taken to a state of being tournament worthy.
Map info:
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Domination mod
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Medium size
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8 players
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Instagib mutator
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Project overview:
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Personal project
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Production time: Around 30 hours
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Engine: Unreal Engine 2 (UED 2.0)
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Game: Unreal Tournament 1999
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Download:
The problems:
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Unfinished version (0.8)
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Map was optimized for normal weapons
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Map designed with translocator in mind​

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Lack of distinctive theme
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Difficult for player to orient through out the map
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Inconsistency in textures, eye soreness
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Lack of callouts and zones
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Suboptimal spawn locations
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Substandard game flow to the map
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The solutions:
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Optimizing the map for instagib game mode
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Add a bouncer in the central room for maneuverability
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Add more connectors through out the map
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New egyptian theme
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Color coding trims and doorways for easier navigation​
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Consistent texture pack(s) for better readability

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Optimizing spawn point locations.
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Distinct callouts and zones through out the arena
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Several play testing sessions with the community
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Slide image to see 'Central Room' before & after
Slide image to see 'Corner' before & after
Slide image to see 'High Connector' before & after
Tournament match in progress
